Showing posts with label retrospective. Show all posts
Showing posts with label retrospective. Show all posts

Sunday, 2 December 2018

Ice Breaker: The story of my sprint

Retrospective icebreakers can serve more than one purpose. On one hand you are looking to break down barriers and encourage the team to communicate (which will pay dividends in the retrospective that follows the icebreaker), but you can also use the icebreaker to help people focus on what happened over the last sprint.

With this as my aim, I created an icebreaker that worked out so well, that I thought I had to share it.

The Story of My Sprint

Synopsis: 
Around a table, get people working in pairs to add a story to a comic strip in order to represent the sprint (or an aspect of the sprint) that they have just completed. 

After this is done, the pairs read out their comic to the group. It is important that all of the pairs are given the same comic strip so that you can appreciate the different stories that the pairings are applying to the same illustrations.

Duration: 5-10mins

Example: Below are the results of this ice-breaker from my scrum team


Instructions : Prep Work

  1. Find a comic strip which has enough panels to fill a single sheet of A4 with enough room in the gutters for dialogue or descriptions to be written. Feel free to choose something obscure so the team writes their own story as opposed to regurgitating a known dialog. (the example I used was from 'One Punch Man').
  2. Edit out any existing text and dialogue. (This allows people to add their own dialogue and framing without being constrained by the 'original' story that the comic strip conveyed)
  3. Print your comic strip onto A4 so that you have enough for every 2 people in the scrum team (print some spare just in case, but keep them out of sight unless they are needed).
  4. Make sure you have plenty of pens!!

Instructions : The Session

  1. Place several copies of the comic strip onto the table, and let the team know what they are looking at. If the comic strip you chose is one that you are familiar with, you get a relatively easy way of introducing it. As usual you want this exercise to appear like a natural thing to do. Don't tell the group what the 'actual story' is; if the original story was about Batman stealing a car, you may get theft as a theme to everyone's stories which would corrupt the sprint stories.
  2. Ask everyone to get into pairs. You know your team best but be aware that the story should be the product of co-operation for each pair.
  3. Ask the pairs to take a comic strip and a couple of pens, and try and write a story based on the sprint that has just been completed. Let them know that they have 5 mins to get their story written down. Feel free to continue your coaching and coaxing through this period; you can tell them it doesn't matter whether the story describes a single event, overall feeling or anything else, as long as it is based on the sprint. Also feel free to be quiet and allow the room to be filled with the noise of the pairs coming up with their stories. Feel free to write one yourself, this might be helpful in the next phase of this icebreaker.
  4. Now that all of the stories have been written, it is time to share them. If your team are a bit reluctant, this is where having your own story comes into play. Set an example and read/narrate your story to the group, if you want your team to express them selves, this is how you set the example. Trace the story panels with your finger as you read it, this will enable the team to follow the story more easily. With the example set, ask the pairings to, in turn, read their stories out loud, with as much gusto as possible.
  5. Congratulate everyone on their stories. 
  6. Declare that there were some interesting things that were covered in the stories and that they might help us focus on what we feel worked well and what we may want to change as we move into the main part of the retrospective.

The End


Hopefully this pre-retrospective icebreaker works as well for you as it did for us. We found it a great way to get everyone communicating and was a fun way to remind ourselves of some of the things that happened in the sprint that may otherwise been forgotten about.





Tuesday, 6 October 2015

Send me a picture, so I can remember

Retrospectives

Sprint retrospectives are important. This may sound like I'm stating the obvious but please make sure that you have concise retrospectives.

The big benefits of a good retrospective include
  • Getting honest feedback on the progress of your project. 
  • Gauging the teams mental state. 
  • Strengthening relationships between the team members (after all, we are in this together).
If you are organising the retrospective, your biggest job is to help people to give open feedback. You can do this by creating an environment in which they are comfortable and giving them tasks that help elicit the information as opposed to directly asking for feedback on the sprint.

The following exercise describes one of the methods for garnering feedback.

Postcards from the Sprint

  • Before the retrospective
    1. Get (or make*) some postcards. Try to use a wide selection of destinations, 10 postcards of the east coast is not a good selection. 
    2. Get (or make**) some tokens. Make sure that these are easily identifiable (eg. Monopoly pieces).
  • In the Retrospective
    1. Ask all member of the retrospective to choose a token.
    2. Spread out the post cards on a flat surface.
    3. Ask the members of the retrospective to place their token onto the postcard that they 'feel' represents the sprint that we have just completed.
          - Wait for everyone to place their token - 
    4. Choose a token (not a person***) and ask who that token belongs to. Ask that person to describe in what way they feel that that postcard represented the sprint.
    5. Remember to say thank you. 

Why is this a good exercise

  • The postcards act as a starting point, whether that it is an association to the place, geography or a metaphor, the person is grounded by the selected image and merely needs describe a context.
  • Everyone gets to express an uninterrupted opinion and comment on the sprint.
  • The tokens are ambiguous, and therefore the running order is random.
  • Members choices are 'locked in' so there is no playing follow the leader when they are expressing their feeling.

Retrospectives should not feel like a chore and it is not a cull-able step in the process. So keeping people engaged at this stage is important. we've managed it all sprint and by Jove we'll keep them engaged in the retrospectives too!!



* How to make a postcard: Find a royalty free picture, resize it, print it, cut it out, laminate it.
** How to make a token: (see 'How to make a postcard' above).
*** Not a person: We want to disassociate any feeling of singling out, identifying or alienating individuals when eliciting unbiased feedback, hence the tokens.